I had a conversation with Paul, who plays the monk in my campaign, after our last session. This was right after his character had pretty much mopped the floor with the villains in the last encounter of the evening. You can read the play by play in my last blog post. The question he asked me was, and I can’t remember the exact quote as it was 2 am, was essentially didn’t I want to fudge it so his character didn’t drop the Hobgoblin Warcaster before he could even act in the encounter. I had to admit that there was a little part of me that wanted to give the Warcaster like 5 more hit points so he could unleash a little bit of smack down but I choose not to, as that just isn’t my style. I told him that what he pulled off was pretty friggin rad, and that really outweighs everything else. The game is all about being heroic and awesome, and that sequence was definitely both. I am a roll the dice in the open type DM, letting the chips fall where they may, and that’s how they fell that night. I am also not the kind of DM that wants to kill any PC, I do however want to make them bleed…a lot. Ideally I try and straddle that fine line between cakewalk encounters and TPK’s. With that in mind, I haven’t dropped any of my players in the last 2 sessions, so maybe I need to amp up some of the encounters, oh and next time I think I need to be mindful that the monk can do all kinds of freaky movement and attack. So what kind of DM are you?