I think I must be voyeuristic by nature. It’s likely what pushed me in the direction of becoming a psychologist. With the coming of “Next” it also has me transfixed on the forum boards, mesmerized by the bickering and bile being spewed back and forth. I think what I find most amusing are the cats that hated 4th edition, all puffed up with self-importance, like the coming of “Next” is a validation of their hate and proof that WOTC was wrong and now must grovel at their feet.
I don’t buy it for a second that 4th edition wasn’t financially successful. I also think it helped to significantly grow the hobby in very crowded entertainment environment dominated by video games. People look at the successes of Pathfinder as evidence of 4th edition financially underperforming and the “split” of the player base, but I think that ignores those that have purchased and played both, people like me. Another claim of 4th edition suckage is its short edition cycle. I guess I would counter this with the fact that the business landscape is dramatically different than what the previous editions faced, particularly being a publishing business in the era of digital piracy. When I was involved in D&D Encounters I couldn’t believe the number of virgin players that showed up to pop their d20 cherries, mostly young guns, and I was equally amazed that virtually none of them ever bought a book. Oh they had all the products, usually stored on whatever mobile device they were carrying at the time. I am beginning to believe only old fucktatrds like me buy actual books anymore, although I would gladly purchase a pdf alongside my hardback copy if WOTC is listening. I also think that WOTC had run out of design space in 4th edition. I mean really, I don’t know what else they could have possible sold us at this point. It’s partially a consequence of their diarrhea style release schedule, plus nothing sells quite as good as the core books of a new edition.
I have sniffed around the D&D Next playtest package and I can honestly say that I have no desire to playtest or play that game. It doesn’t look bad, it looks exactly like what it is proposing to be, a very rules light, old school vibe system with some tweaks. It reminds me a lot of Castles and Crusades, particularly in how they handle skills, saving throws, and “contests” which seems to mirror the “SIEGE” engine. I guess for me, if I really want play with old school nostalgia I would just play with the original material or a retro clone. I realize that this is the base core rules and that they are going to hang optional rules modules on it like some kind of giant gaming Christmas tree, so I want to wait and see what some of the more tactical options are before I make a real yeah or nay. My speculation is that the souped up version will look a lot like 3.5/Pathfinder so I am not sure how much that will entice me to throw money at it. I am also curious about the packaging and how they are going to manage these so called “modules”. I mean are they going to be in the core rule book? Or are they going to go with separate books for a lot of these things? If they do that it seems like it might be very confusing for new players and if it costs me more to get the game I want than the previous core books that might seriously give me a case of the old red eye. In the end I am kind of left wondering how long you can continue to re-package rules with some tweakage and survive.

