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Archive for June, 2014

Unless you’re a gamer that lives under a rock then you have probably heard that 5th edition is jismming (is that a word?) all over our collective faces, necks, and chests July 15th with the release of the Starter Set, and get this, a free version of the core rules (or what they are calling Basic D&D) in a pdf download. The Starter Set is DM focused coming with pre-gens, advice/rules, and an adventure for levels 1 to 5. The free Basic D&D is the core of the game with character creation rules for levels 1-20 with four classic races and classes. It will also include some monsters, game rules, and magic items so you could technically play full campaigns with the free pdf if you so desired. The traditional core books will have a staggered release (a sort of refractory period between jisms if you will) with the Players Handbook coming August 19th, the Monster Manual September 30th, and the Dungeon Master’s Guide November 18th. The PHB will have the fuller contingent of classes, sub classes, races, and the rest of bells and whistles. The DMG will provide the traditional world building/campaign guidelines and magic items as well as some of the promised modularity in terms of variant rules. I of course pre-ordered all three core books. It also looks like WOTC is going to try and focus on adventure paths this time around, especially after giving the core rules away for free. The two entries The Hoard of the Dragon Queen (8/19/14) and The Rise of Tiamat (10/21/14) are set in the Forgotten Realms. I am not sure how I feel about this. It just seems like yesterday’s news, but I guess they want try and appeal to the largest segment of the audience.

The reaction to the free Basic D&D was pretty amusing. I personally thought it was a great move and a lot of others on the interwebs were in agreement. However, there was a fairly vocal contingent that took a dump all over it. I have never seen a company take so much shit for trying to give something away for free. A friend of mine said you’d think they were giving away free syphilis or something. People are screaming that it is not enough, giving us a gimped game, with chants of an OGL or nothing. WOTC has stated that they have plans that they will announce later detailing the license structure of 5th edition and it seems like there will be a system for being able to sell individually created stuff, so will see. On a side not it would be ridiculous for WOTC to ever do an OGL type thing again. It was probably the worst business decision they have ever made, great for consumers, but ultimately terrible for them.

My own gaming has been a little stagnant of late. I have prepped the new introductory module for the Slaver’s A-series published in the re-released hardcover collector’s edition using the OSRIC system. The game has been put on hold as sadly one of the players, who is my best friend, is dealing with the final stages of his father’s battle with cancer. I am still playing in the 4th edition Against the Giants game and we have slowly ground our way to the last bit of the final module. My Dwarven fighter Karl Laggerbelly is a beast of a defender. I have to say that the published modules in 4th edition have really not been great. Even with Chris Perkins writing the giants ones, I just find the combat system ill-suited to the traditional dungeon crawl. The best 4e games I have played in or run have been homemade with an eye towards the mechanics of the game. Lastly, I have been slowly working my way through the new Runequest rule book. I really like the system as it brings back a lot of fond memories from my youth. I am amazed by how much more complexity they have added to the system. I had the thought that with the gritty style of play that can be created that the system would be great for a Dark Sun setting. With a little work the Folk Magic could be re-flavored as psionics. So I have that percolating around my brain, we’ll see what comes of it.

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